Interviews with players of the on-line game World of Warcraft are placed over a seamless merging of virtual and real life. It follows 4 MMORPG players taking about their on-line persona’s. As they tell their stories we see them go about their everyday lives against the mundane backdrop of city life as their Avatars.
This is another play on the messiness of our division of the human and non-human, this time within the context of avatar creation and role play.
What does the final section of this film in particular reveal about the relationship between player and avatar, between the human and the simulation?
The end of the film showed the players as their avatars. Each of them looked in the mirror and became themselves. The players identify with their avatars. The avatar’s sex did not seem to affect this identification. The players are immersed in their characters. The wry smiles seemed to be a coming back to reality but also a sort of – “so that is me” statement. I felt that the avatar image complemented, inflated and idealised the players’ egos. The end of the film showed that the players distinguish the avatars, assigning to them an independent status, to some extent.
What versions of the human are opened up here, and which are closed down?
I don’t understand this question.